Subscribe to the Blog with or | Post Updated: May 29th, 2018 | 1st Posted: May 29, 2018
Posted by: Graham Smith in Categories: Books, Designer Spotlight
This bit of design news has me all super excited, and it's been sometime since I could enthusiastically say I was super excited about a design book. This super news is that the super super rare book, "Designing Programmes" by Karl Gerstner, first published in 1964, is to be republished by Lars Müller.
Not only is it being republished, but it's being done so in it's original design format and style; not like the redesigned version in 2007:
The First Edition and Second Edition are both super rare, with the First Edition being almost completely unavailable, unless you're willing to invest thousands of pounds on a copy:
The Second Edition, the redesigned version, can be found if you're keen enough.
So the news that Lars Müller is republishing the First Edition exactly as is, in hardback, and for only £30.00, is really rather exciting.
I've preordered my copy on Amazon, and I'd encourage you to do the same…
Super Rare Design Book: Designing Programmes by Karl Gerstner to be Republished
Swiss designer and artist Karl Gerstner (1930-2017) had a significant influence on typography and the history and development of postwar graphic design. Designing Programmes is one of his most important and influential works.
It was first published in 1964, and reissued in a new design by Lars Müller Publishers in 2007; both editions are now rare (the first almost completely unavailable). Now, Lars Müller reissues the book with its original design.
Here, across four essays, Gerstner provides a basic introduction to his design methodology and suggests a model for design in the early days of the computer era. Gerstner's innovation was to propose a rule set or system defined by the designer that would determine all aesthetic decisions for a given product: for example, a logo might also function as a layout grid system or inspire a font.
Today the book is especially topical in the context of current developments in computational design. With many examples from the worlds of graphic and product design, music, architecture and art, Designing Programmes inspires the reader to seize on the material, develop it further, and integrate it into his or her own work.
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